Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 23-01-2006 , 07:29 PM
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lol, good point, lol, i agree with gohan(not matt, lol)


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# 47 23-01-2006 , 10:33 PM
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Originally posted by gohan1842
Why would you want 100k polys just for a circle lol.

to prove a pont :p


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# 48 24-01-2006 , 12:11 AM
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Originally posted by gohan1842
Why would you want 100k polys just for a circle lol.

i believe you meant sphere:p
-andy


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# 49 24-01-2006 , 01:42 AM
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Originally posted by MattTheMan
when smoothed 2 or more times: close enough

sometimes close enough isn't close enough.

# 50 04-02-2006 , 08:52 PM
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lol, more updates soon!! *bump kinda* i am fixing the lamp and moniter now


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# 51 04-02-2006 , 09:26 PM
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I have never seen lol so many times in one thread

user added image


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# 52 04-02-2006 , 09:27 PM
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8ut then I do smile alot user added image


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# 53 04-02-2006 , 10:18 PM
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lol, i laugh alot, heeheeuser added image


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# 54 05-02-2006 , 10:37 AM
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This is true.

I have just had a look at your 3D page. Nice work there. Interesting to see how you have come along.


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# 55 05-02-2006 , 04:45 PM
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thanx, i still have a long way to go in 3d(obviously), but i am on my way


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# 56 06-02-2006 , 11:40 AM
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Well it always helps by posting your work on this site to get advice and tips.

Keep it up mate.


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# 57 07-03-2006 , 07:36 PM
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yep pls do!


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