Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 05-04-2006 , 06:48 AM
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# 17 05-04-2006 , 06:55 AM
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# 18 05-04-2006 , 07:58 AM
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# 19 05-04-2006 , 08:38 AM
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Thanks for the comments guys, I'll try fixing up the hands and face etc... the seam lines you see is because I have not combined and attached... when the model is basically done, I'll attach the seams.
The body does need more work but I think I am going to
work on the detail a little later.

any more comments welcome user added image
thanks again for the advice.

I'll attach the poly wireframe
cheers user added image

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# 20 05-04-2006 , 09:38 AM
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Good work man :attn:

Good modeling user added image


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# 21 10-04-2006 , 05:08 AM
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# 22 10-04-2006 , 05:10 AM
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# 23 10-04-2006 , 10:46 PM
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Ha ha! Good job toxic bunny! Well done! I really like those sneakers and your whole model has a nice feeling to it. The only area that is still bothering me are the hands - they just still look a little too human for me - maybe it's just a personal preference, so don't pay me too much attention if you don't want to, but I might still fatten them up a bit more.

# 24 10-04-2006 , 11:21 PM
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very impressive ..i like the whole look of the model ..unique ...

# 25 10-04-2006 , 11:29 PM
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Very nice model, well done. But I agree with arran, the hands do not reflect the style the rest of the model is made in, would be nice to see them a bit more "cartoony" user added image

# 26 11-04-2006 , 04:52 AM
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Thanks for the compliments and advice user added image
I know the hands are to human... I do need to make it a little
fatter and maybe a tad longer...

I am busy rigging the character... the joints etc are not the problem for me but the skinning... I don't know where to start,
each vert needs to be weighted! Will take some patience..
the problem is that my model has alot of geometry which makes it more difficult, I should have taken a different approach.


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# 27 11-04-2006 , 11:11 AM
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Yeah, I am in the middle of learning rigging too. Lots of fun... :headbang: If you haven't already, you should check out the paint weights tool. (I think it's under skin > edit smooth skin) It lets you pick each joint and then paint which areas you want to be affected by it. Just make sure you put the character into a pose and that you have the skin that you want to work on selected before you activate the tool. Sorry if you already know this. Also, I am not sure, but I think you might want to make sure that your modelling is finished before you start rigging.

# 28 11-04-2006 , 11:54 AM
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Hey bro, don't apologise, thanks for your input.
I suppose I better tweek my model before I work on the rigging.
I am goint to add a shirt and also give him short pants... he should turn out great when I'm finished.

I'll keep you all posted as it progresses
cheers user added image


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# 29 11-04-2006 , 11:54 AM
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I have just finished rigging my first character. I'ts a lot of work, but very rewarding. It's so nice to then go on and animate it.
What I did and it is probably really really wrong, but it worked. I rigged and skinned my low poly model, with paint weights and everything. Then I animated and after I finished the animation I used poly smooth (mainly because I was so keen on animationg that I simply forgot to do that befeorehend) But to my suprise it was fine.
So maybe you can try that. Just do a test, smooth bind your low poly model do a simple animation smooth it and look wht happens.

If anyone knows this is really wrong please correct me.user added image

# 30 11-04-2006 , 12:35 PM
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well I cant wait to see the progress . i love work like this where it is cartoon like.

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