Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 421 23-11-2002 , 07:16 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
el_newty

I think I'll build a shelter in my backyard......... to escape your forcesuser added image

Looks great

# 422 23-11-2002 , 07:24 AM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135

hmm memory issues

Had some low memory warning, with an aborted render, but I will prevail user added image

Legs are now textured.

# 423 23-11-2002 , 07:32 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Is that a dalmatian? LOL j/k

However, being winter and all ... some spots on it do go against camouflage. user added image

# 424 23-11-2002 , 07:36 AM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
It was supposed to be some kind of cammoflage.
I was thinking of calling it "spot", but this mech will be named "Tweety - The Bad Chick"
user added image


I do not support Bush! Nor Saddam! Long live UN!
# 425 23-11-2002 , 07:39 AM
el_newty's Avatar
Subscriber
Join Date: Oct 2002
Location: RO-Timisoara
Posts: 445
user added image That's a good one !

undseth "cool" texturing user added image

Garry1953 hurry up with that shelter... user added image

in my scene all mecha insects colide with the ground, but shadow will come soon user added image


"Imagination is more important than knowledge" A.Einstein
# 426 23-11-2002 , 07:41 AM
el_newty's Avatar
Subscriber
Join Date: Oct 2002
Location: RO-Timisoara
Posts: 445
user added image Tweety - The Bad Chick... ha it's a good name

I thought I saw a pussy cat, I did, I did saw a pussy cat! user added image


"Imagination is more important than knowledge" A.Einstein
# 427 23-11-2002 , 07:43 AM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
user added image
The logo on the leg is representing "PAX Peace Forces" from the comic "Give Me Liberty" Frank Miller / Dave Gibbons.


I do not support Bush! Nor Saddam! Long live UN!
# 428 23-11-2002 , 07:53 AM
el_newty's Avatar
Subscriber
Join Date: Oct 2002
Location: RO-Timisoara
Posts: 445
undseth I like your mech it's complex with lot of details... and by the way thanks for remark. user added image


"Imagination is more important than knowledge" A.Einstein
# 429 23-11-2002 , 10:24 AM
Cyrius's Avatar
Subscriber
Join Date: Aug 2002
Location: In front of my mac (France)
Posts: 335
yeah all the mech are very cool user added image user added image


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 430 23-11-2002 , 10:49 PM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
i did not forget this competition, laid out some textures - that is fun, but it is work too. the checker will go with something selfpainted later ...

adl tell me if the name of picture is not ok, it is in 600x440 though ...

# 431 24-11-2002 , 12:22 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Yeap .. name´s ok. So is the mech. user added image

# 432 24-11-2002 , 04:41 PM
Jesus's Avatar
Registered User
Join Date: Sep 2002
Location: Swe
Posts: 15
Hmmm…
I’ve spent this weekend to finish modeling(having a hard time learning Maya) but I don’t know if I’ve got time to texture it. Never mind. Here’s what I’ve got so far;


'Ars Longa, Vita Brevis'
# 433 24-11-2002 , 04:48 PM
Jesus's Avatar
Registered User
Join Date: Sep 2002
Location: Swe
Posts: 15

ooh... and:

My entry type is newbie.
sorry about that adl...


'Ars Longa, Vita Brevis'
# 434 24-11-2002 , 05:13 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363

Re: ooh... and:

Originally posted by Jesus
My entry type is newbie.
sorry about that adl...

Lol, don´t worry mate. I´ll update them tonigh.

Excellent modelling by the way! Might want to try to at least present it in a scene for the final comp. If the texturing is too much then perhaps try for a shader? Excellent entry again!

# 435 24-11-2002 , 05:41 PM
Jesus's Avatar
Registered User
Join Date: Sep 2002
Location: Swe
Posts: 15

ok then

When I started out in Maya I thought that I should learn all about modeling before I go any further into texturing. But it feels a bit dull to use the fractal noise map on all your work. So, I’ve been reading all I can about texturing lately and maybe I give it a try on this one.
user added image

Edit: Spelling - user added image


'Ars Longa, Vita Brevis'

Last edited by Jesus; 24-11-2002 at 05:48 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads