Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 04-08-2006 , 03:48 PM
Triskelion's Avatar
Registered User
Join Date: May 2006
Location: Bath, England
Posts: 16

Unrendered Patches on final render

Hi all,

I'm having a bit of a problem rendering.

Everything works fine until I add the metallic painted object. As soon as I do, large "unrendered" Patches appear. See below.

I have switched on final gather and upped raytracing to no effect.

Thanks for any advice, It's driving me nuts! user added image

Attached Thumbnails

Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.
# 2 06-08-2006 , 08:16 PM
Triskelion's Avatar
Registered User
Join Date: May 2006
Location: Bath, England
Posts: 16

Solution!!

Hi again,

Found out the problem and thought I would post it here in case anyone else has the same problem.

Basically, in my ultimate wisdom I had made the polys far too big, and my machine was having problems with the render.

If I selected everything and resized it down, everything blew apart! doh!

However, if you select everything and then do a polygons => combine before you shrink the problem is solved!! See below.

Cheers,

T


Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.

Last edited by Triskelion; 06-08-2006 at 08:20 PM.
# 3 06-08-2006 , 08:20 PM
Triskelion's Avatar
Registered User
Join Date: May 2006
Location: Bath, England
Posts: 16

yay!

done...

Attached Thumbnails

Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads