Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 18-09-2006 , 11:22 AM
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I'm geting close to finishing the modeling and am goint to start texturing soon. Any last advice on the model would be great. I'll post updates when the textures start.

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# 17 20-09-2006 , 06:35 AM
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cool

I dont really have any experience and Im just starting out with maya but it looks great. But arent allosaurus much bigger than a tyran? It looks more like a tyran than an allosaurus unless im mistaken.

# 18 20-09-2006 , 07:53 AM
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Allosaurs are slightly smaller, 30 to 40 feet long, t-rex, about 40 to 50 feet. The main difference is the number of digits on the hand and the arms size. I admit his head is shapped a little more like a t-rex but I like it I guess. I tried to make him thicker and more muscular than a t-rex for his side. Anyway here's an update. I laid out UV's and put a bump map on. I'll start color maps tommrow.

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# 19 20-09-2006 , 07:54 AM
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Head

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# 20 20-09-2006 , 08:15 AM
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looking good Wishbonekenobi,

I'd probably scuplt the skin around the eyeball a little more as its looking a bit flat. Try and get it more rounded and it will probably give you an eyebag effect that would look good.

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# 21 20-09-2006 , 03:52 PM
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Good idea.

The topology makes it hard to get a lot of detail in the eye but I'll see what I can do.

# 22 20-09-2006 , 07:23 PM
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hey wishbonekenobi

this is looking very cool. I like the bump texture that you have put on and some of the detail on the muscles is working really well.

I am just not sure if I buy the hands at the moment. I have looked at a few pictures and they do have wierd hands, but at the moment I just feel that yours still need to be rotated inwards a little so that the top of the hand is facing upwards a little more.

This is a cool model though and I am looking forward to seeing it fully rigged and running around.
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# 23 20-09-2006 , 09:03 PM
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arran,

I think you are right about the hands but I might have to wait till I bind the skin before I correct it. The topology should make it easy. The reason I twisted the arms in is becaus it matches this skeleton I saw when I was in San diego.

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# 24 20-09-2006 , 09:12 PM
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yeah, I see what you mean, they do have odd hands - they don't seem to have a thumb which must make it difficult to model. I think they have the skeleton set up so that the palm is facing upwards - and I am not sure if I see that in your model yet -i think that you need to add some more definition to the hand so that it seperates more distinctly from the lower arm. I don't have much experience when it comes to rigging, but I think if you are going to make any changes, I would do it before you rig as I think just trying to rotate the hands may lead to some wierd geometry.

# 25 20-09-2006 , 09:20 PM
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I see what you mean. The hand does kind of blend into the arm.

# 26 21-09-2006 , 02:24 AM
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Update

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# 27 21-09-2006 , 09:10 PM
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Close Up on Head

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# 28 22-09-2006 , 02:43 AM
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Looks nice, does they only got 3 fingers?

# 29 22-09-2006 , 04:33 PM
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As far as I know. They may have some little du-claw (Spelling?) but I only counted 3 on the skeleton.

# 30 22-09-2006 , 05:14 PM
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fantastic modeling.
keep working on the textures.

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