Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-12-2002 , 04:59 AM
raul's Avatar
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subd history delete

after i delete a subd history on the model. this problem comes up where the this old cage is still there. any body know how to get rid of it.user added image

# 2 06-12-2002 , 10:19 AM
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i hope you removed the history in standard (not poly proxy) mode. otherwise the poly cage can stay.

hope that helps

# 3 06-12-2002 , 11:43 PM
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okay i did it in poly proxy mode. so it has to be i standard thank you baby duck. ahh guess that means ill start up from scratch.

# 4 07-12-2002 , 03:14 AM
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I did that once before. Just duplicate the model and delete the old one. I have a feeling that something so simple has major drawbacks... but.. worked for me. =|


- Chris L. Harkins -
# 5 07-12-2002 , 04:51 AM
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my problem is almost the same m8 :-)


:-)
# 6 07-12-2002 , 04:59 AM
pitbull's Avatar
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hmmm...i wish i read this 1st b4 posting a new thread...darn


:-)
# 7 07-12-2002 , 05:28 AM
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You don't have to duplicate the model. All you have to do is open the outliner and right click. Go to Show Shapes . Click the plus( + )next to your object name. Slect the ShapeHistPoly, then delete.

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