Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
looks very good, however the moon looks to pale, soi would map a cloud texture on the incandessence and play around with the colorbalance (slight yellow /darkgrey) to get the desired look.
good luck with that new computer by the way
beautifully modeled. I´d work more dirt into the textures. and what allways comes in fancy is irregularity - not only with models but also with perhaps spec and bump maps.
good work!
everything starts and ends in the right place at the right time.
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