View Poll Results: Pick your favorite!
Perfecto (SM) 1 1.27%
3dM@niak (SM) 30 37.97%
R@nSiD (SM) 4 5.06%
Some Guy (SM) 1 1.27%
jsprogg (SM) 35 44.30%
severinianthony (SM) 0 0%
sandman300 (SL) 2 2.53%
paintballfrog99 (SL) 1 1.27%
TalNinja (SL) 5 6.33%
Voters: 79. You may not vote on this poll

Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 17-04-2007 , 05:24 AM
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Excellent modeling!


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 47 17-04-2007 , 04:49 PM
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Originally posted by sandman300
assuming that no one gave up on voting because they didn't want to regeister for another forum just to vote for a simple pole.

You don't always have to register to another forum. user added image
:bandit: If you'd like to view my Steampunk, just click and have a look... user added image

# 48 17-04-2007 , 10:37 PM
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Cool Idea TalNinja, I don't Know why I did't think of it. Kudos:attn:

edit: strange but I can only see your pics if I'm not logged into the SL forum. Ah well, no matter. In the next comp I'll post the model on both forums ... assuming they are are still sepeate. If not then the point is moot.


Last edited by sandman300; 17-04-2007 at 11:03 PM.
# 49 18-04-2007 , 12:28 PM
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Thanks sandman300 :blush:
Maybe you can try to post a copy here, but from a different site?

This is my model. These shots were posted on SimplyLightWave:
General view
https://img2.tapuz.co.il/communafiles/19488606.png

Steam boiler closeup
https://img2.tapuz.co.il/communafiles/19488618.png

View from the front
https://img2.tapuz.co.il/communafiles/19488626.png

Driver seat area closeup
https://img2.tapuz.co.il/communafiles/19488633.png


I think that the reason, that these photos can be seen by anyone, is the fact that they are posted on a different site anyway. I wanted to hear opinions from anyone. Not just from people that enrolled to SL & SM sites. :bandit:

If the sites will remain the same for the next period, just be aware of that for our next comp. user added image

# 50 19-04-2007 , 11:00 AM
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Life is a funny thing,
Beauty is a blossom,
If you want to get your finger bit...
Poke it at a Possum.
# 51 19-04-2007 , 01:35 PM
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Seems like a working site for the mentioned method.
You can use any of the photos URLs there, in order to post them here. user added image

# 52 19-04-2007 , 05:42 PM
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sandman300: nice modeling

TalNinja:you have to learn how to control your subdivision surface. the best for you is to learn to model with poligon's in such way that when you convert poligon to subdivision you don't have to modifaid the surface. You wil do that bu adding edges to control the smoothness and sharpness of your object


goksimaster
# 53 20-04-2007 , 03:18 AM
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Hey, guys, I'm on vacation right now, but when I get back Wed, I'll announce the winner and get a new one set up.

# 54 20-04-2007 , 07:49 AM
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Thanks goksimaster. I'll try this method. user added image
In the beginning I've tried SubD with the value of 3. Later I've increased it in order to make it look smoother.
My biggest problem was with the front head light. It didn't look very good in the beginning.
I guess that round objects "doesn't go that easy" just as plain polygons... :p



Hey, mtmckinley... forget about it. We can survive. user added image
Have a beer for us and enjoy your holiday. user added image

# 55 27-04-2007 , 08:07 AM
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# 56 23-12-2007 , 06:59 AM
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