This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Any chance you could post basemesh side view? Just that i'm doing a character at the moment and would like to see how you went about with the ears, to be honest Ive been getting better but they always seem far to complex on the geo for the lack detail in there, but your look nice!
Looks promising. If I may add my usual 10p worth of Edwards- lose the extra loop around the mouth area, I feel theres one too many there, take it from me, as Stahlberg advised me on that about 2 years ago - I can tell he was right, also you'll have less to pull on a BS when you come to doing those. Also watch the eyes, they need some more shaping, check your reference again. I looked at the thumb and you can see the shape toward the outside and the points near the tearduct.
Otherwise its coming along very nicely indeed. Are you coming to the games career fair on the 24th? Im going with Max Gorilla if you are interested, but if I have a job by then I wont LOL
As for the loop, I've already done two characters with this mesh and haven't had any probs so not going to change now, not for this project anyway. Got a deadline so...
Is that the MCM one you went to before or another one?
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