Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
damn, this guy is really looking good arran. I like all the detail so far. He looks really good. Can't wait to see him posed and textured. And what exactly he does with all those keys!
yeah - i'm planning to, but as my z skills are still non existant i'm in no hurry. this guy should have quite a lot of pieces so i'm still trying to decide how i want him posed in the final shot. I'm planning to take some ref photos next weekend.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
so i have a quick question - at the moment the hands of my model are pretty low poly. I was planning on posing him with each of the hands in a different pose. so i was wondering, can i do some sculting in zbrush before posing, add the sculpt as a normal map, rig and pose each of the hands and then do some further sculpting in zbrush? otherwise i would have to pose the hands and then sculpt each seperately which seems counterintuitive... any advice would be great!
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