Originally posted by tweetytunes
I think a design a "Saw" type trap would be a good challenage - and Mike having worked on the game would be the purfect judge.
It could be a mixer of all elements - Modelling, Texturing, Lighting, Animation, and Dynamics. You could just model it (adding texturing aswell would be good), or you could also animate it working and you could also use Dynamics to show how it would work.
A challenge like this means everyone can pick which areas they want to work in and which ones they don`t making it a perfect solution to the current problems.
That actually sounds like a ton of fun.
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