This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
as far as i know there is no copy/paste function in Maya but an immediate thought would be you cant reuse the asset at a later date since you wouldn't have a .mb file to import.
There is a copy paste... but I would stay away from it. You end up with geometry (and I have seen this before) called pasted_pasted_pasted_pasted_pasted_pcube01
Not sure the details of export selection, but I'm quite confident this is the better way.
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