Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 20-12-2010 , 11:37 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889

Kitchen

I'm going to try and texture one of my past projects so I've decided to go with a kitchen. It just looks like it wouldn't be too difficult to texture. I was going to learn texturing a while back but got sidetracked with other stuff. Hopefully I'll stick to it this time. I know some basics so hopefully it will be enough but any and all help is appreciated. Here's the kitchen I'm going to texture.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 2 20-12-2010 , 11:40 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
I didn't see the image so trying to post image again.

Attached Thumbnails

Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 3 21-12-2010 , 12:28 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Floor, Walls, Rug, Carpet, & Baseboards

Attached Thumbnails

Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 4 21-12-2010 , 12:52 AM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
AWESOME!!! DO IT. You'll be happy you did. I'll help as much as I can if you have any questions about UVs. I don't know a ton but hopefully I can help.

# 5 21-12-2010 , 03:29 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Thanks Rhetoric, my first question is on items that need to be smoothed, do I map them before I smooth or after?


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 6 21-12-2010 , 04:16 PM
Dango77's Avatar
Registered User
Join Date: Mar 2009
Location: London, England
Posts: 1,009
Looking forward to this Perfecto, I could be wrong, but I think you need to smooth first, as the texture may come out weird if you map it first, then smooth.
Would be glad to get this verified from someone else as I'm not 100% sure, I just remember trying it the other way once and the texture looked crap when I smoothed it later.
Either way, good luck!

# 7 21-12-2010 , 06:33 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
I took your advice Dango77 and smoothed first, thx. Here's my table.

Attached Thumbnails

Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 8 21-12-2010 , 08:01 PM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
I'm with Dango on this. If you layout the UV's then smooth it will throw off your UV's.

# 9 21-12-2010 , 09:41 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Map BEFORE, then smooth. There are some options when smoothing, like if you want preserve geometry borders, hard edges etc. play with that.

# 10 21-12-2010 , 10:04 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
yeah, turn smooth UVs off in the smooth.

# 11 21-12-2010 , 11:12 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Might be best smoothing during render. Then you can keep your scene nice and light, plus it make it easy to edit and make large changes to the UVs if you notice something later.


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 12 22-12-2010 , 12:56 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Thank you everyone. I'll remap the table legs. Right now they're mapped after I smoothed but I can go back to the low poly and remap as suggested.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 13 22-12-2010 , 01:35 AM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Really, smoothing AFTER laying out the UVs? Can anyone explain why? It seems to me that it would alter the UVs you've laid out. I'm not saying everyone else is wrong, just curious is all.

Perfecto, sorry I was wrong. Apparently I've been doing it wrong too, although lately I just smooth my objects by hitting 3 on the keyboard.

# 14 22-12-2010 , 07:56 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,339

It seems to me that it would alter the UVs you've laid out. I'm not saying everyone else is wrong, just curious is all.

preserve geometry border option user added image that should help

# 15 22-12-2010 , 09:46 AM
Dango77's Avatar
Registered User
Join Date: Mar 2009
Location: London, England
Posts: 1,009
Cool, sorry for the mis-information Perfecto, but I'm glad to know the right way now, thanks to those that explained!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads