Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 08-01-2012 , 07:20 PM
Subscriber
Join Date: Mar 2011
Location: Oslo, Norway
Posts: 25
I'll remember that NextDesign user added image Thanks for the advise.

# 17 08-01-2012 , 08:20 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah High Quality is to show off realtime normal maps. The amount of texture artists Ive told off because of this!! People do it because they like the shadowing effect too. If you want this then throw a light in the scene with depth map shads on. It will look pixelated tho.

Both a waste of time at the end of the day

Jay

# 18 08-01-2012 , 10:03 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988

Yeah High Quality is to show off realtime normal maps. The amount of texture artists Ive told off because of this!! People do it because they like the shadowing effect too. If you want this then throw a light in the scene with depth map shads on. It will look pixelated tho.

Both a waste of time at the end of the day

Jay

Plus there's now Viewport 2.0 user added image


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads