Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-02-2012 , 09:28 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
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misss_fast_skin + exposure_photographic

Ahoi again! - I would need some help.

Either this is bug number x or I missed some additional connections to the shader network.

simple scene:
linear workflow
sphere + misss_fast_skin_maya
camera + mia_exposure_photographic
2 areaLights

= renders black


I pinned the problem down to the combination of the photographic lensShader and skinShader. it renders black until ridiculous high values within the Cm 2 Factor. in addition there seems to be no diffuse/scatter/specular/whatever color information on the skinShaded sphere. its just a flat grey from pure black to white depending on the Cm 2 Factor value.

Any workarounds to make misss_fast_skin_maya work with the photographic lensShader?

thanks in advance!


everything starts and ends in the right place at the right time.
# 2 22-02-2012 , 09:58 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
ok, stupid me. disabling the screen composit option in the algorithm control did the trick.


everything starts and ends in the right place at the right time.
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