Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-12-2012 , 12:41 AM
Registered User
Join Date: Dec 2012
Posts: 1

Suggestions on how to begin this NURBS model

I have removed the content of this thread...the reply to the original question posed is below, and offers some valuable information pertaining to NURBS modeling in MAYA


Last edited by GeoBox; 20-05-2013 at 07:33 AM.
# 2 22-12-2012 , 01:05 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
NURB's in Maya is probably not the best thing to start with as they can be very temperamental.

Starting with a primitive is certainly one approach.

You could also build a curve network and create a set of surface patches using lofts, and birails and then trim sections from the patches. Use fillets, rounds, and attach and to connect the patches.

That helmet is a very ambitious first NURB's project in maya though my friend. There was a free motor cycle helmet tutorial that I think still exits on "the area" autodesk site that might be a better first project.

https://area.autodesk.com/tutorials?w...ips=108&level=


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads