This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
I'm currently trying to have my model be more saturated in color. All the materials are Lamberts, except for the chrome, which is a Blinn. I am rendering with mental ray selected, and I created a Natural Sun and Sky for the render. The only problem is how everything looks unsaturated and brightened.
Thanks, Gen. That helped my coloring issue a bit. Sadly something else popped up. After I applied the gamma correction, my UVs either distorted or randomized themselves. I'm also missing some colored areas from the model, as if Maya ignored the UV placement.
The top part of the picture is the desired color, the rendered view is the resulting color (I'll keep playing with the gamma values).
The top part is the properly mapped UVs, the Rendered view is my result. I have absolutely no idea why this is happening. I tested to see if it was due to a high reflection attribute, but the outcome was the same.
Just a heads up, these are two different versions of the same file. I'm testing/tampering with one while keeping the other without changes.