Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've got my completed model here, but there are faces here and there scattered across the model that reflect light differently to the other parts. I was wondering what the best way to fix this would be (hopefully without any drastic changes)
I've attached an image and can supply more if needed.
I thought that might have been it, but I experimented with the normals to death, even tried exporting as an OBJ without normals and reimporting, no luck.
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