This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've got my completed model here, but there are faces here and there scattered across the model that reflect light differently to the other parts. I was wondering what the best way to fix this would be (hopefully without any drastic changes)
I've attached an image and can supply more if needed.
I thought that might have been it, but I experimented with the normals to death, even tried exporting as an OBJ without normals and reimporting, no luck.
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