This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
Brian, you're doing some great work. It's probably been asked before, but I missed the answer. What are you using to render such nice images through maya?
Mental Ray?
GI_Joe! Think its hard to tell the difference between GI_Joe and MR, Guess MR is Better because It is True GI and It Does Color Bleeding. But I like to stick with GI_Joe because it seems to render faster. At least for me it does! Another Update comming in a few min!
Brian
Well, it's different, but I like it a lot. You really need to do a tutorial on building one of these things Do you use the bevel tool to get those rounded edges?
nope, just take the outer edges, and extrude them in a bit, convert it to Sub D's, then select those outer edges, and make them have a partial crease. Hey, I have an hdri version n a few min comming up that i think looks alot better!
Brian
Here is an HDRI test, These aren't going to be the final colors, but I just thu them on.. Think I am going to stick with Hdri. Well.... Fake Hdri anyways
Brian
Thanks! I agree, it dosen't really get effected by the Hdri fake. Well here is the last Hdri Test, for now I promise. I will work on the model again b4 I post another Image. Thanks!
Brian
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off