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# 1 14-07-2003 , 10:50 PM
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audi tt

hi guys, i am a newbie on maya, but a veteran on rhinoceros3D.

this is my first model in maya.

master kuhl has been helping me with the curve operation...but now i am stuck again!!!

what happened with the grayed curve??!! its like they were locked! how to free them up?

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# 2 14-07-2003 , 10:55 PM
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Looks like theyre set to template under the Layer manager/editor box thingi. Just untemplate them, and they should be normal. user added image


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# 3 14-07-2003 , 11:00 PM
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ohhh sheeezh i didnt see that layer thingie. thanks!


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# 4 15-07-2003 , 01:32 AM
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How did you get that 'skin' to appear between the curves? one of the surface tools for nurbs?

I used a technique like that in Max all the time (drawing lines and applying the skin modifier, wich fills up all the 4-sided patches), but I don't seem to find it in Maya.

btw: could you please use the 'crop' and 'save for web' function in photoshop? not all of us have broadband hereuser added image


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# 5 15-07-2003 , 01:37 AM
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i did the surface with birail, 2 way, and yes, i am trying to learn nurbs.

next time i will make the image smaller. sorry for the inconvenience.


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# 6 15-07-2003 , 01:46 AM
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thx for letting me know.
hope to see more of that car soon.


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# 7 15-07-2003 , 02:33 AM
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now i have another problem.


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# 8 15-07-2003 , 02:35 AM
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jeeshh, cant i edit my previous post???!!

anyway, this is my problem.

how to build a surface out of the highlighted curves?

the maya file is here :

https://vhylynx.net/ETC/audi_tt.mb

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# 9 15-07-2003 , 02:39 AM
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maybe you can try this: rebuild the curves so that the opposites have the same number of spans (check attribute editor), then perform boundary or loft.

you may want to wait for a reply of someone who's better with nurbs than I am.


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# 10 15-07-2003 , 03:36 AM
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Your gonna want to rebuild the curves, so they have the same # of spans, like d24e stated. Make sure you have only 4 curves. Select the 2 side(profile) curves, then select the other two curves, the top and bottom ones (rail curves) and then Birail 2. You need to have only 4 curves, and they must all be touching. The two rails must be touching the two profile curves. Hope this helps. If your still having problems, I can be contacted at RsEagle27 on AIM. user added image


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# 11 15-07-2003 , 04:30 AM
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i have made sure the spans number matched. but somehow the curves didnt meet ( i worked slowly to make sure they met with each other, but they still didnt!!!! )

1- now i got this other problem. there are wrinkles on the surface! what to do ?

2- i wanted to rebuild this naughty surface, but i couldnt pick / select the birailed surface. let me know how to pick it!

i am sure i can model this car on rhino easily. seriously. but on maya, i feel helpless....

thanks for the help so far, keep them coming and i hope i can drink beer with you guys some day.

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# 12 15-07-2003 , 04:43 AM
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well i found that the curve's edit points are not distributed evenly. that might be the cause of the wrinkled surface.

somebody please download the file and help me on this one! i really need help, dunno what to do next.

https://www.vhylynx.net/ETC/audi_tt.mb

thanks


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# 13 15-07-2003 , 09:18 AM
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just took a look at it.
first of all, turn on that history man. it comes in very handy from time to time.

and I marked where you have way too many CV's. I think you'd best draw that curve again, then rebuild it. Also make sure you have the same amount of min/max values by checking 0 to #spans in the rebuild option box.

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# 14 15-07-2003 , 04:29 PM
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I DLed your file, and did what I could to make it look good. What I did was make 2 different surfaces, because when I rebuilt the top (hood) curve, where it met the windshield/fron window support, it rounded off. So I made two surfaces, then attached them together. user added image

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# 15 15-07-2003 , 04:30 PM
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can you please teach me how to do that? i mean, the detail. i am really stuck.

thanks


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