Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-07-2003 , 03:40 PM
Registered User
Join Date: Feb 2003
Location: Austria - St. Pölten
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Edit Nurbs --> Surface Fillet ?

Hello friends !

I have two simply surfaces which I will merge. I´ve tried it to use the Fillet Surface Tool - but it seems to be, that there is anywhere a little problem, because the fillet tool doesn´t make the fillet as it should be.

Between the two surfaces are little holes (tears), and I don´t know why. The normals are all in the same direction....


user added image

What can I do to fix the problem ?


thank you all for help,
bernhard


contact me via MSN: rieder@utanet.at
# 2 16-07-2003 , 04:31 PM
mtmckinley's Avatar
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Location: Seattle, WA
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looks like you might need to increase the tesselation.

# 3 18-07-2003 , 08:21 PM
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thx mt, but...

Hello Mt!

Wll thx for your info, but I don´t exactly understand what you mean with the tesellation ?`

Do you mean the readius settings in the circular fillet options ?

thx,
bernhard


contact me via MSN: rieder@utanet.at
# 4 22-07-2003 , 08:04 AM
gurt's Avatar
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Join Date: Jul 2003
Posts: 13

Tesselation

Hey Bernhard,

You can reach the tesselation option by choosing your shape and then clicking CTRL-A.
In the dialog that opens, look for the Tesselation option, open it and set the parameters to higher value.
Don't forget to check the "Display Tesselation" option on top, otherwise you won't see any changes in your scene.
I hope that helps.

-Gurt.

# 5 27-07-2003 , 01:49 PM
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no tesselation needed

thx for your reply, but I don´t want to use the tesselation option, because that will only be effected in the render process. But the mesh will have the same problem. And I want to have a good mesh, which I can convert to polys, and export to other software witout any problem on the surface.

but thx for your reply,
bernhard user added image


contact me via MSN: rieder@utanet.at
# 6 17-08-2003 , 06:00 PM
carrot juice's Avatar
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The mesh itself is fine, the tesselation is just not accurate enough to show you this. if you increase tesselation your problems will dissapear user added image

# 7 15-09-2003 , 12:56 AM
Darkware's Avatar
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model in polys instead is my advice. much easier to use. lol

# 8 15-09-2003 , 02:52 AM
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i think i can relate to your problem. I use Nurbs for Stereo Lith so it needs to be a good mesh. what you need to do is make sure that both the isoparms or curves that you are using have the same number of CV's then, after you create the fillet, use stitch edge tool. MtMckinley has a great shark tutorial to get you used to this process. watch it. He uses Global stich to finsish it off with great results.


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