Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-08-2003 , 11:17 PM
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Fillet Question


# 2 13-08-2003 , 12:13 PM
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looks like he's using a circular fillet. Make sure your normals are facing the same direction. Might be a good idea to delete history, too. Aside from that, I think its just a matter of experimenting with the options.

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