This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
what is the deal with cloth garments. I ran the simulation and I had really no idea about when to interupt the process. What is a typical local simulation time? Do we need to have a "run up" that covers the entire length of a scene? I can't seem to delete cloth objects and the seams and start over with the panels because when I go to "make garment" again, I get the message that the 'panel already has a sticher attached.' I tried to delete the connection in the hypergraph and that seemed to do the trick but, when I tried to run the simulation again, it gave me a really weird response, the gravity took over the garment and it deformed out of sight. I deleted the cache too. What is the deal. And another thing, do we need to bind the garments to the bones just like skinning? There doesn't seem to be a lot of text regarding cloth and garments. Thanks!