This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I would put some extra edge loops in there. You need some extra edges to "push" the corner edges back into the corners. But as honestdom asked. It will be hidden from view even in a closeup render so is it really necessary?
I think all you need is a few edges to even out the mesh, have another look at the one I uploaded for you I added a few edges there, the UVs will update so no need to reproject..............dave
dave, I've been working with a file that you have uploaded...guys, as you can see in the image, it won't be hidden at all... I've tried it as pixalza shown on image, but still doesn't work :/
May the good times and treasures of the present become the golden memories of tomorrow.
Sorry Creck I was looking more at the other side when I did it, yes look at what Pixal has done I fined I will do one edge at a time then see if it work then undo if it did not or go to the next one...............dave
thanks dave for a link, it looks very useful while rendering via mental ray, so do I need to smooth objects for final scene or just use this function and keep them without a smoothing at all?
May the good times and treasures of the present become the golden memories of tomorrow.
Just use this function, the way I understand it is it subdivides depending on how close the mesh is to the camera, you can still press the 3 button for working in view port but turn it off for rendering.............dave
Thanks dave, just one more q about it, what if I would like to use other render engines, let's say Vray for instance, then I need to smooth it manually ?
May the good times and treasures of the present become the golden memories of tomorrow.
The distortion in that area is going to be so small I doubt it will be visible. Unless you intend to render images from right up on top of the tread.
You have two options either
1. move those seams to the other side of the tread where they will be hidden or
2. just use a projection painting program to paint across the seam when texturing.
The seam is more of an eye catcher then the tiny it of stretching. Also to reduce stretching add more geometry (edges) to even out the edge distribution when smoothing. If you are not smoothing then adding edges will not do much.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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