Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 16-09-2005 , 11:40 AM
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Join Date: Aug 2005
Posts: 15

Originally posted by vladimirjp
try edit poly>normals >set to face.

doesn't change anything.

# 17 16-09-2005 , 07:12 PM
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Join Date: Aug 2005
Posts: 15
Hi!

I finally got it working in a quite complicated way:

when i combined some black objects, they turned back to gray, so I just created a dummy poligon cube (or whatever), combined it with the headlights and finally extracted and deleted the cube.


cya
m0m0

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