Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 16-03-2008 , 06:37 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
thanks neostrider user added image - it's actually just zbrush's default shader - but it works pretty well for boxing gloves.

i'm actually in the middle of trying to figure out normal maps for these - if you check out my new project thread in the WIP forum, you'll see that I'm not having much luck. user added image

so if that's any consolation terril i have plenty of days where i'm hitting my head on the brick wall...:headbang:

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads