Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 31-07-2011 , 09:56 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
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hmmm, i'm no expert, but i could post up a couple of 'how to' lighting things. I havent done much interior lighting, but i imagine it will be port lights galore.

# 17 31-07-2011 , 02:18 PM
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..........


Last edited by THX1138; 31-07-2011 at 09:54 PM.
# 18 01-08-2011 , 11:30 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
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argh. the '..........' is so frustrating. I want to know what was said! user added image

anyway, should i still make a light rig? is that cheating?

# 19 03-08-2011 , 08:29 AM
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Location: Prague
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Personally I would say it was an excellent idea as it would need to be tweaked anyway so not cheating, but to keep the peace it's probably a good idea to not post a full light rig as everyone wouldn't see it that way. Also it could be argued that it would give Maya users an advantage over Lightwavers.

Nothing in the way though of posting some screens and helpful suggestions. And thank you honestdom, very nice of you!

nilla

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