Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 15-10-2005 , 06:05 PM
Registered User
Join Date: Jan 2004
Location: Japan
Posts: 227
user added image
Great, no no, it more then great.
This is awesome, excellent job.

# 32 16-10-2005 , 12:59 PM
Registered User
Join Date: Jun 2005
Location: Seville, Spain
Posts: 238
good job, i wish you have time to finish

# 33 16-10-2005 , 04:35 PM
Registered User
Join Date: Dec 2004
Posts: 35
add more accesories to him , horn and some cloth ,
jramauri : many thanks for suggestion ,and I agree with his feet , I will correct it :attn:
my workflow is not fancy just try to follow the edge loop of poly !

stormgetto,Legolas : many thanks man! for visit my thread !good luck !

Attached Thumbnails
# 34 17-10-2005 , 08:16 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
wow, this model is really coming together user added image

I think his wing stalks look a bit weak but that might be what you're going for.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 35 17-10-2005 , 02:00 PM
Registered User
Join Date: Dec 2004
Posts: 35
t1ck135 : many thanks , yes I agree with you about wing , maybe I will try to make it look strong by texture , and here is my update , displacement paint in zbrush

Attached Images
# 36 17-10-2005 , 05:32 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
interesting....:attn:


Environment Artist @ Plastic Piranha
www.joopson.com
# 37 17-10-2005 , 08:19 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Wow, this entry is really shaping up good. Are you going to color him red like Hell Boy?

# 38 18-10-2005 , 08:57 AM
Registered User
Join Date: Dec 2004
Posts: 35
THX1138 : thanks man! yes he has red skin ! not like hellboy because his name is Red arimor!! :attn:
more head detail

Attached Thumbnails
# 39 18-10-2005 , 03:44 PM
jramauri's Avatar
Registered User
Join Date: Sep 2005
Location: Brazil
Posts: 300
Very impressive!!! It's looking real good. My only complain is that in certain parts, like in the neck, you made a texture full of little "bubbles", but t me they are looking much uniform, what is making them look unnatural. You could try to vary size and Z intensity, and the alpha as you paint to avoid this. And maybe use some reference. There's a guy that does a lot of this ugly 3d creatures in ZBrush, maybe you could see his work as reference: https://www.designpicture.com/

# 40 18-10-2005 , 04:39 PM
Registered User
Join Date: Aug 2005
Location: Germany
Posts: 5
looks cool, i like the design

but zbrush detailing is really much too noisy

# 41 18-10-2005 , 07:28 PM
Registered User
Join Date: Aug 2004
Posts: 408
Absolutely amazing -- not sure about the polycount but then again I don't think that will really matter too much for something as nice as that if you go a BIT over.

# 42 18-10-2005 , 11:32 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Love the bump mapping, or is it Z-Brush. You gonna use a skin shader on him? user added image

# 43 19-10-2005 , 12:04 AM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
The dramatically lit render looks pretty sweet!

# 44 19-10-2005 , 05:08 PM
Registered User
Join Date: Dec 2004
Posts: 35
jramauri,Sklaventreiber,Sklaventreiber,Phopojijo,T HX1138,swankymonkey
: many thanks guys! i will develop it base on all of your comments user added image
and here is a little update , zbrushing body part

Attached Thumbnails
# 45 19-10-2005 , 06:21 PM
Registered User
Join Date: Aug 2005
Location: Germany
Posts: 5
hmm looks quite cool at first sight, but i think although its an fantasy char you should still follow some anatomical rules e.g. the ribs are faaaar to low user added image

a question: what subdivision level are you using working on the fine face detail?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads