Everything got really f*cked up after I mapped out the UVs so I'm starting over Topology looks a lot better so far and used a different approach when modeling the eye let me know what u think so far. Also used straight poly modeling this time instead of NURB to poly modeling.
Here's the mesh of the head so far. I'm thinking that from here i should take it into mudbox/Zbrush to get any more detail out of it.
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