Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 46 10-02-2012 , 10:17 PM
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Everything got really f*cked up after I mapped out the UVs so I'm starting over Topology looks a lot better so far and used a different approach when modeling the eye let me know what u think so far. Also used straight poly modeling this time instead of NURB to poly modeling.

Here's the mesh of the head so far. I'm thinking that from here i should take it into mudbox/Zbrush to get any more detail out of it.

Comments, suggestions?

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# 47 11-02-2012 , 01:50 AM
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sent it to mudbox and did this to it.

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# 48 11-02-2012 , 10:16 PM
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playing around in mudbox with it some more.

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# 49 16-02-2012 , 08:06 PM
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ok so remodeling out the body is there really much more for me to do as far as adding polys are concerned to this before I send it over to sculpt?

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# 50 17-02-2012 , 11:30 PM
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the imp was feeling inadequate so he decided to look into the P90X workout.

I've not done anything to hands or feet yet

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# 51 22-02-2012 , 06:45 PM
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pretty much done just gotta do certain muscle contracting like the biceps and such when the arms bend.

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# 52 22-02-2012 , 11:07 PM
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few more shots of the same pose without dramatic lighting

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# 53 29-02-2012 , 03:22 AM
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wait what?

# 54 29-02-2012 , 01:14 PM
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spam that's been removed I think

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