Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 46 10-02-2012 , 10:17 PM
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Everything got really f*cked up after I mapped out the UVs so I'm starting over Topology looks a lot better so far and used a different approach when modeling the eye let me know what u think so far. Also used straight poly modeling this time instead of NURB to poly modeling.

Here's the mesh of the head so far. I'm thinking that from here i should take it into mudbox/Zbrush to get any more detail out of it.

Comments, suggestions?

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# 47 11-02-2012 , 01:50 AM
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sent it to mudbox and did this to it.

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# 48 11-02-2012 , 10:16 PM
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playing around in mudbox with it some more.

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# 49 16-02-2012 , 08:06 PM
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ok so remodeling out the body is there really much more for me to do as far as adding polys are concerned to this before I send it over to sculpt?

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# 50 17-02-2012 , 11:30 PM
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the imp was feeling inadequate so he decided to look into the P90X workout.

I've not done anything to hands or feet yet

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# 51 22-02-2012 , 06:45 PM
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pretty much done just gotta do certain muscle contracting like the biceps and such when the arms bend.

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# 52 22-02-2012 , 11:07 PM
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few more shots of the same pose without dramatic lighting

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# 53 29-02-2012 , 03:22 AM
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wait what?

# 54 29-02-2012 , 01:14 PM
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spam that's been removed I think

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