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Old 24-11-2017, 03:34 PM   #1
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Default Character Animation Cycles - Manny

I need to create some animation cycles for video game and could use some feedback. I've only attempted animation once and that was many, many years ago. Hopefully, I'll have better luck this time. The animations don't have to be perfect, just acceptable. The current character mesh is just a temporary mesh.

Here's a You Tube video of my walk cycle:
https://www.youtube.com/watch?v=hZKc...ature=youtu.be
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Old 26-11-2017, 08:57 AM   #2
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Here's a You Tube video of my run cycle:
https://www.youtube.com/watch?v=EbsJ...ature=youtu.be
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Old 26-11-2017, 09:08 AM   #3
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Here's a You Tube video of my idle cycle:
https://www.youtube.com/watch?v=1IYG...ature=youtu.be
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Old 27-11-2017, 06:18 AM   #4
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Here's a You Tube video of my jump cycle:
https://www.youtube.com/watch?v=h3-a...ature=youtu.be

I broke the jump cycle down into Jump, Jump Idle, Fall, and Land. A typical jump would not include the Jump Idle animation.
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Old 28-11-2017, 04:11 PM   #5
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I've been trying to get the model and animations into Unity to test them but there's an issue with the bind pose. All my attempts to fix it have failed so I'm going to create a new rig and apply my current animations to it. Hopefully in a few days I'll have a successful test update to post.
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