Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 18-10-2005, 06:23 PM   #1
Grayth
Subscriber
 
Grayth's Avatar
 
Join Date: Oct 2003
Location: Brantford Ontario Canada
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Default Camera set up script

Hey everyone, Ok I decided to make my camera setup that I use alot into a script and would like it to do a few things but can't figure out how to add it in...

Right now the script below creates a camera and then I add in 4 nodes...xyz_translate, yRotate, xrotate, zRotate. With all the extra attributes for each group node locked out..

Why do I like this, well makes for a nice easy clean way to animate the camera.

but what I would like to add into the script is the ability to create another camera. Right now if I run it twice, it creates additional groups in the first camera...I think this because it's not looking to see if I have this set up already, and so it can't create another camera with a similiar grouping..not sure how to fix this..

here's the script

camera -centerOfInterest 5 -focalLength 35 -lensSqueezeRatio 1 -cameraScale 1 -horizontalFilmAperture 1.41732 -horizontalFilmOffset 0 -verticalFilmAperture 0.94488 -verticalFilmOffset 0 -filmFit Fill -overscan 1 -motionBlur 0 -shutterAngle 144 -nearClipPlane 0.01 -farClipPlane 1000 -orthographic 0 -orthographicWidth 30; objectMoveCommand; cameraMakeNode 3 "";
select -r camera1_group ;
group; xform -os -piv 0 0 0;
group; xform -os -piv 0 0 0;
group; xform -os -piv 0 0 0;
group; xform -os -piv 0 0 0;
rename |group4 "XYZ_Trans";
// Result: XYZ_Trans //
select -r group3 ;
rename |XYZ_Trans|group3 "Yrot_Pan";
// Result: Yrot_Pan //
rename |XYZ_Trans|Yrot_Pan|group2 "Xrot_Tilt";
// Result: Xrot_Tilt //
rename |XYZ_Trans|Yrot_Pan|Xrot_Tilt|group1 "Zrot_Roll";
// Result: Zrot_Roll //
lookThroughModelPanelClipped Yrot_Pan modelPanel4 0.001 1000;
setAttr -lock true "camera1.tx";
setAttr -lock true "camera1_aim.tx";
setAttr -lock true "camera1_up.tx";
setAttr -lock true "camera1.ty";
setAttr -lock true "camera1_aim.ty";
setAttr -lock true "camera1_up.ty";
setAttr -lock true "camera1.tz";
setAttr -lock true "camera1_aim.tz";
setAttr -lock true "camera1_up.tz";
setAttr -lock true "camera1.rx";
setAttr -lock true "camera1_aim.rx";
setAttr -lock true "camera1_up.rx";
setAttr -lock true "camera1.ry";
setAttr -lock true "camera1_aim.ry";
setAttr -lock true "camera1_up.ry";
setAttr -lock true "camera1.rz";
setAttr -lock true "camera1_aim.rz";
setAttr -lock true "camera1_up.rz";
setAttr -lock true "camera1.sx";
setAttr -lock true "camera1_aim.sx";
setAttr -lock true "camera1_up.sx";
setAttr -lock true "camera1.sy";
setAttr -lock true "camera1_aim.sy";
setAttr -lock true "camera1_up.sy";
setAttr -lock true "camera1.sz";
setAttr -lock true "camera1_aim.sz";
setAttr -lock true "camera1_up.sz";
select -cl ;
pickWalk -d up;
// Result: XYZ_Trans //
setAttr -lock true "XYZ_Trans.rx";
setAttr -lock true "XYZ_Trans.ry";
setAttr -lock true "XYZ_Trans.rz";
setAttr -lock true "XYZ_Trans.sx";
setAttr -lock true "XYZ_Trans.sy";
setAttr -lock true "XYZ_Trans.sz";
select -cl ;
pickWalk -d down;
// Result: XYZ_Trans //
pickWalk -d down;
// Result: Yrot_Pan //
setAttr -lock true "Yrot_Pan.tx";
setAttr -lock true "Yrot_Pan.ty";
setAttr -lock true "Yrot_Pan.tz";
setAttr -lock true "Yrot_Pan.rx";
setAttr -lock true "Yrot_Pan.rz";
setAttr -lock true "Yrot_Pan.sx";
setAttr -lock true "Yrot_Pan.sy";
setAttr -lock true "Yrot_Pan.sz";
setAttr -lock true "Yrot_Pan.v";
select -cl ;
pickWalk -d down;
// Result: XYZ_Trans //
pickWalk -d down;
// Result: Yrot_Pan //
pickWalk -d down;
// Result: Xrot_Tilt //
setAttr -lock true "Xrot_Tilt.tx";
setAttr -lock true "Xrot_Tilt.ty";
setAttr -lock true "Xrot_Tilt.tz";
setAttr -lock true "Xrot_Tilt.ry";
setAttr -lock true "Xrot_Tilt.rz";
setAttr -lock true "Xrot_Tilt.sx";
setAttr -lock true "Xrot_Tilt.sy";
setAttr -lock true "Xrot_Tilt.sz";
setAttr -lock true "Xrot_Tilt.v";
select -cl ;
pickWalk -d up;
// Result: XYZ_Trans //
pickWalk -d down;
// Result: Yrot_Pan //
pickWalk -d down;
// Result: Xrot_Tilt //
pickWalk -d down;
// Result: Zrot_Roll //
setAttr -lock true "Zrot_Roll.tx";
setAttr -lock true "Zrot_Roll.ty";
setAttr -lock true "Zrot_Roll.tz";
setAttr -lock true "Zrot_Roll.rx";
setAttr -lock true "Zrot_Roll.ry";
setAttr -lock true "Zrot_Roll.sx";
setAttr -lock true "Zrot_Roll.sy";
setAttr -lock true "Zrot_Roll.sz";
setAttr -lock true "Zrot_Roll.v";
select -cl ;
pickWalk -d up;
// Result: XYZ_Trans //
pickWalk -d up;
// Result: XYZ_Trans //
pickWalk -d down;
// Result: Yrot_Pan //
pickWalk -d down;
// Result: Xrot_Tilt //
pickWalk -d down;
// Result: Zrot_Roll //
pickWalk -d down;
// Result: camera1_group //
pickWalk -d down;
// Result: camera1 //
select -cl ;


Thanks,

Troy
__________________
Think Twice Split Poly Once
Grayth is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.