Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-07-2007 , 12:49 PM
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Fiat 500

This is my first car. I picked a Fiat because it virtually had no curves and looked simple. I'm having trouble with it though. I'm getting unwanted bumps in it and I don't know why. I posted some pics so any help would be great. I didn't do any details yet.

Front seam |
V

um... its not doing anything...


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 2 02-07-2007 , 12:54 PM
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Front pic
(im not using a wacom tablet, so the circles aren't too neat.)

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman

Last edited by AnthonyCg; 02-07-2007 at 12:59 PM.
# 3 02-07-2007 , 12:56 PM
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Wire

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 4 02-07-2007 , 12:57 PM
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Rear issues...

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 5 02-07-2007 , 12:58 PM
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Rear wire

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 6 02-07-2007 , 02:33 PM
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the mesh has bulges too, but its your normals:
(edit polygons>normals>harden/soften)
and set it too 180.

also, when you smooth your mesh, make sure the "keep border edge" option is NOT ticked


Environment Artist @ Plastic Piranha
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