Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-11-2009 , 05:30 PM
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Join Date: May 2006
Location: Hastings UK
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shadows from alpha

Doubt this is possible but I have a large terrain populated with a lot of trees. They are attached as simple textures to planes with alphas for transparency. Is it possible to have the trees cast the shadow or do I have to make do with the solid black shadow cast by the poly plane.

Many thanks,

Leon

# 2 04-11-2009 , 09:47 PM
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Join Date: Mar 2007
Location: TN (USA)
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I'm curious to know how too.

In the mean time..you can try and add the shadows to the ground texture. I think alot of games do it this way. I say this because I've played games where the trees move but the shadows don't. I'm sure it won't be an easy task to make it look right (or acceptable) but at least it's an option.


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# 3 04-11-2009 , 10:38 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
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works fine with raytrace shadows doesn't it? if not you could use a stencil node perhaps.

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