Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-07-2003 , 07:53 PM
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help me

hi, I started the 3rd part of the t-rex tutorial and after about 30 seconds I'm in serious trouble.
I created the NURBS backleg, then in part 3 Kevin converts it to polys without any problems. However when I do it, I get this result:

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# 2 14-07-2003 , 10:49 PM
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okay nvm, Kevin told me to turn on control points in the optionbox and it worked.


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# 3 14-07-2003 , 11:06 PM
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whoa.. how many polys was that! Its solid green!


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 4 15-07-2003 , 01:20 AM
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the polycount says:

Verts: 7366
Edges: 20341
Faces: 12975
UVs: 7387

all the faces are triangulated though. any idea how many polygons that is then?


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