Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-06-2003 , 07:41 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
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Attach nurbs surface problem

Can someone help me with this. Im trying to get these five nurbs curves to attach. This is from an online model of a rhino. in the part where the leg touches the body, 5 curves meet at one vert. i used the nurbs attach surface tool to attach most of them together but the way the model is constructed will cause the surfaces to attach across the unconnected nurbs surface. Can someone tell me what im doing wrong. i see this done all the time i just dont know how. here is a visual guide to better explain the problem.

Attached Thumbnails

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 2 05-06-2003 , 01:54 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you can't attach that. You'd have to use patch modeling. Or convert to Polys and attach.

# 3 05-06-2003 , 03:07 AM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
hmmm.... well, the model i started from is Nurbs so... what is patch modelling maybe thats what it is. it sure isnt a poly with that small number of verts. though i do love my poly's.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 4 05-06-2003 , 03:20 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
:saywhat:
I think this emoticon has been created for this exact moment in time.

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