Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi there, Can anyone tell me how to paint my poly pine tree on to the ground staying in the vertical direction I can do this simply with a default brush tool I know! But I just need to use this one.
When I convert my brushes to polys it creates loads of faces and in my village scene which is a huge file I need to keep polys down for exporting. Many thanks.
there is a script on highend3D that will duplicate and randomize your object. This should help you out. Or if you have Maya 5 than you can use tree mesh brush than convert to polys and than Quadrangulate the mesh.
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