Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 20-06-2004 , 03:07 AM
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AHHHHHHHH!!!!!!! ITS GOING TO EAT ME!!! lol. Very cool mate. Maybe put a few photon blasters from the inside of the hands or something =)


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# 47 20-06-2004 , 08:45 AM
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Blaster is already there, right in the center of the hand. He was originally designated a lifter droid, so his weapons are really just cutting tools that have been "tweaked"...

It will all become very clear once my workload has gotten smaller and I can get back to my own stuff...


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# 48 16-07-2004 , 11:05 PM
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# 49 17-07-2004 , 11:24 PM
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every once in a while - a wip like this comes along - very good - an inspiration to us all... thanx...


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# 50 18-07-2004 , 04:26 AM
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Yes very much so an inspiration... too bad im not that good user added image oh well user added image Ill work on getting better! user added image

# 51 16-08-2004 , 06:58 PM
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Thanks for your kind comments....

UPDATE:

Wow, seems so long since I actually did anything on this....

Today was the first day away from the proper job, so I decided to go back in, simplify the rig a little, address the feet and ankle joints and some other bits and bobs like shelf buttons and the like.

I really wanna texture him now, but cant until Maxon pull their fingers out of their ears and get a Maya 6 Exchange plugin out there... so the next plan is a few walk and run cycles and then hopefully a bit of UV layout work in the hope that this will kill some time until the plugin is release.

user added image

user added image

I know it looks the same as all the other previous renders, but there are some subtle yet worthwhile differences, especially in the rig, so its a lot easeir to pose him. The shoulder was a particulat pain in the ass, as it is comprised of 3 seperate joints, and I could not figure a way to make IK on the arms work.

Leg and foot IK was also changed to reflect he has an ankle, ball 1, ball 2 and then the toes. So that took about an hour to figure out as I wanted to use the IK method Ilearnt from ******, but with an extra ball roll node control on the foot control. It worked a treat.

A few more hoses here and there, but untill I get to texture him, I wont be adding anymore widgets and things. I still have 5 more droids to make up the 7, so I have a long road ahead of me...

Just noticed that if I type in the name of the school in L.A who's fantastic DVD's I use, it wont show.... it just has a bunch of stars... is ****** a dirty word here??? Shouldnt be....... thats like filtering the words Lightwave, Max and XSI just because its a Maya based forum.... C'mon, I hope your not filtering ****** just because you are now producing DVD's as well..... I really like this forum, and it would be a shame to see such practices used here.

On the other hand, maybe the word ****** is to similar in structure to a swear word..... but I can think for the life of me what it could possibly be.....

C'mon, please tell me it aint so....


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Last edited by CraigC; 16-08-2004 at 07:20 PM.
# 52 16-08-2004 , 07:40 PM
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INCREDIBLE JOB


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# 53 16-08-2004 , 08:45 PM
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CraigC

Do your uvs before you bind it or your textures will slip when you move it.

LAter
_J

# 54 16-08-2004 , 08:51 PM
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No binding needed.... just parented the relevant geometty to the bone that it relates to.... Worked a treat on the previous droid earlier in the thread.... If I did opt to do a rigid bind, then naturally I would sort the UV's out prior to that....

Thanks.....


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# 55 16-08-2004 , 09:12 PM
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CC
Okay cool, I did wonder....

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# 56 16-08-2004 , 10:09 PM
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that looks f****** good ! user added image

very much detail !

# 57 16-08-2004 , 10:19 PM
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hey craig, still looking really cooool, user added image, just a Q, are these for a personal project or something else - "top secret", just curious because i would lurve to see the completed project, and just wanted to look out for it in the future...


cheers - Murph


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# 58 16-08-2004 , 11:14 PM
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That sweet ass man... about all i can say is...sweet...ass...

How'd you rig up the hydrolics?......how ever ya did.. they look nice......
aww hell, the entire model looks good...Heh

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# 59 17-08-2004 , 07:49 AM
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Thanks guys....

legendofzombi: With a lot of trial and error. Got in nailed though user added image

murph: A bit of both..... I'm a firm beleiver that if you cant get a job, create one.

FubaR: I see you are also having problems displaying certain words, although I have a fair idea that yours is a genuine dirty word, where as mine is the name of a school.

Jango: Cheer man....

Everyone else: Today I start a walk cycle.


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# 60 17-08-2004 , 03:24 PM
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Cool, cool stuff CraigCuser added image

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