Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 31-03-2004 , 09:07 PM
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Bugatti Type57 Atlantic

OK first things first this is going my first attempt at a car and I cant use nurbs to save my life!

Wish me luck! user added image

Here's a pic of the car. Nice aint it!

# 2 31-03-2004 , 09:09 PM
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Opps forgt the pic:

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# 3 31-03-2004 , 11:22 PM
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good luck!
looks like u will need it user added image

# 4 01-04-2004 , 05:21 AM
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Nice Car user added image Good Luck!

# 5 01-04-2004 , 08:55 AM
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Nice and curvey model. Well suited to NURBs.

Best of luck. Will look forward to its development.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 6 01-04-2004 , 08:59 PM
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Made a start last night laying down curves and lofting but I'm not pleased with the results.
Going on a mission to clean it up tonight:

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# 7 02-04-2004 , 12:58 AM
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Right getting there. The grill and wheels are just guides and will be deleted later on. Surfaces still need alot of work but I think i'm heading in the right direction.

PS. I still hate nurbs!!!

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# 8 02-04-2004 , 07:14 PM
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Update C&C and tips greatly needed:

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Last edited by DrRobotnik; 02-04-2004 at 11:13 PM.
# 9 02-04-2004 , 11:27 PM
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Looks good so far ! user added image

# 10 02-04-2004 , 11:37 PM
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Here is another update:
Sorry if i'm posting too much user added image

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# 11 03-04-2004 , 02:10 AM
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a great start....I want that car btw user added image
sorry can't give c&c as I have never tried this myself !




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# 12 03-04-2004 , 02:55 AM
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Cheers for the replies.

Got a question now:

Whats the best way to create the doors seams?

# 13 06-04-2004 , 07:55 AM
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uhh always wanted to do a car never got a chance ..wish I nu


Alpha Gamma Sygma.
# 14 07-04-2004 , 04:27 AM
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For the doors, this is how I would do it:

1. draw 2 curves very close to each other where the seams would go (I guess you can create one and then offset it by 0.2 or something).

2. project the curves onto the surface of your car.

3. use the trim tool to get rid of the space in between the two curves.

4. offset the surface to the inside of the car just a little bit (probably about -0.2 or -0.3, it depends on the scale of your model)

5. hold right click on the outside surface and chose the south east option (trim edge).

6. click near one of the curves in the surface (let's say the on on the left for example, if you are looking at your car from the side).

7. now repeat step 5 for the inside surface and then while holding down shift repeat step 6, again chosing the left trim edge on the inside surface.

8. now click "NURBS>Filets>Freeform Filet"

9. repeat steps 5-8 for the right edge.

This gives you a nice space in between to panels of the door and a thickness for the surface of the car. You can (and probably should) use the same method in other parts of the car (like the fuel door or the hood).
Well, I hope that helps you. When you finish let's see the car at wallpaper resolution with a nice backgroud around it user added image (also, my resolution is 1600x1200)


There can not be Good without Evil, so then it must be good to be Evil sometimes.

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# 15 07-04-2004 , 05:08 AM
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Cheers night phantom.

I was getting there with the trim tool for the doors but your post helped me overcome a few problems I've been having.

With any luck I'll post an update soon with some progress.

Thanks for your help

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