This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi
Here's a quick post of my work in progress of a wrecked car. My idea is to build some clean and simple geometry, use diffuse/ specular textures to make the body look wrecked and made up of salvage parts.
I could add a normal map to the textures to make each dent look more detailed, but I have decided to leave out normals and see how far I can push the detail with only diffuse/ spec.
The size of the texture at the moment is 2048 x 2048, however when I am happy with the texture I will drop the size down to 1024 x1024.
Any feed back will be most appreciated.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off