Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-09-2004 , 09:10 PM
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ferrari

i started modelling that ferrari that someone posted pics of earlier... this is what it looks like so far.

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# 2 09-09-2004 , 09:11 PM
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another shot

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# 3 09-09-2004 , 09:23 PM
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Looking good, I was wondering who would take up thoses images. Almost to good to give up!

Keep it up user added image

# 4 09-09-2004 , 11:06 PM
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i made some rims and tires..

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# 5 10-09-2004 , 08:21 AM
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here's the most updated shot... i still have to add the back piece and work on the back detail. i have most of the main components for the car but still need to do a lot of work on it. i think i'm close to done on the rims and wheels.

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# 6 10-09-2004 , 08:05 PM
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Hey, thats not baduser added image

It looks really off in over all shape, like the windows don't line up on the bottom etc.

But, keep up the good work!

# 7 11-09-2004 , 01:44 AM
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the modeling is kinda messy, i'd suggest smoothing out the polies in flat-shaded view.
the shape/proportion/etc... are really far off, like you didn't use blueprints, i suggest you search for "ferrari f40 blueprints" on Google, you'll find some good ones at SMCars.


Car-maker.
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see the WWW button

Last edited by f50; 11-09-2004 at 01:47 AM.
# 8 11-09-2004 , 03:52 AM
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i backtracked a little and reshaped the body a bit... does it look any better?

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# 9 11-09-2004 , 06:05 AM
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I think it looks betteruser added image

But it's still needs more work. It just not very clean looking.

Don't give up, just keep at it, you'll get it right user added image

# 10 11-09-2004 , 07:03 PM
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vedic is right.....maybe if you send a wire in the polymode we could help...

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