Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-05-2006 , 02:15 PM
Registered User
Join Date: Mar 2006
Location: AUSTRALIA
Posts: 71

HEY I need help plz help

you can change the section if u want



hey i know this is in the wrong section but can u's help a newb plz

i am doin that awsome dog tutorial from simply maya user added image

and when it comes time to change it to change from poly to subdiv it wont do it it says this
Error: Command polyToSubdiv failed. Open Script Editor for details.
i click the script thingy and it says this :
arning: Nothing is selected. Select objects or components to delete. //
// Error: polyToSubdiv1 (Poly To Subdiv Node): One or more edges is nonmanifold.
// Nonmanifold geometry cannot be converted to a subdivision surface.
// To clean up nonmanifold edges, use Polygons->Cleanup with the nonmanifold option. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //



yes i now fixed this by deleting 3 faces at the head but now it goes totally wack !!

wAT IS WRONG NOW cry' this is rlly bad
[URL=https://img297.imageshack.us/my.php?image=untitled0sf.jpg]user added image[/

plz help me


when i do have the model selected and i did do clean up and it didnt work sad'

so if i upload hte file could any one fix it and tell me the solution so i can continue please
https://www.megaupload.com/?d=YSKT8MX5
:headbang:

i hope u's can help me as soon as possible


Last edited by ridicule; 02-05-2006 at 02:58 PM.
# 2 02-05-2006 , 06:06 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
soz to say this but wen this happens to me i generally delete the faces in that area and use say extrude edge tool and remake that area.

but make sure that all the verts in that area are fully merged first

mayb some1 else will mave a less drastic measure

ps. i havent done the full dog tut but u should clean up those 3sided into quads and this will also make the model better both in poly mode and sub divs - but if this is how the tuts saiys plz forgive me


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 02-05-2006 , 08:40 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
what is wrong?

Triangles are bad with subdivisions!

Look at the neck- see how nice it came out? That's because all you have are 4 sided polygons. Now look at the bad parts on the Subdivision mesh- those are the parts with 3 or with 5+ sided faces.

Hope that helps,
Matt user added image


Live the life you love, love the life you live
# 4 03-05-2006 , 01:02 AM
Registered User
Join Date: Mar 2006
Location: AUSTRALIA
Posts: 71
yeh i know i treid to make as many squares as possible can any one seggest on how to make them 4 sided ?
thanks for the help and also i fou8nd out that dude with trouble with the car helped a lot user added image

# 5 03-05-2006 , 01:52 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
well in a ton of your cases, you can simply select a face and press the delete button (or go to edit poly->delete edge) and BAM- 2 tris becomes 1 quad (like magic :p)

l8er
Matt user added image


Live the life you love, love the life you live
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads