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# 1 01-06-2010 , 12:06 AM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258

Particle help

Hey folks,


Got a quick question. I dont care how or which one I use.. as long as it works.

How do I turn a particle into a "shell casing"

I am animating a toon shooting a gun and I need a few shell casing to eject from the gun. What would be the best way of going about this? Tried looking at nParticles, but.... I cannot figure out how to change the particle into a shell..

How is this done? anyone?

Than s

# 2 01-06-2010 , 12:41 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Create an emitter, set it up to shoot in the right direction
Allow it to shoot out some particles
Select your shell casing geometry
Shift select the particles
Particles > Instancer (Replacement)

Change options as necessary.
Hope that works for you.

Edit: For more info, such as aiming, look in help manual "instancing geometry to particles"

# 3 01-06-2010 , 12:51 AM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
WOOT just as i came back to explain what i just found. U posted it! Thanks!

# 4 01-06-2010 , 01:59 AM
G-Man's Avatar
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Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
a bit of a side note, you can also have the shell casings emit Smoke from them as well to add a bit of realism with the emit from particle command.
Ahh dynamics, a beautiful thing.

g-man


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