Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-08-2003 , 01:13 AM
jscheel's Avatar
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reflection problems

I'm not done modeling yet, but I wanted to get my lighting set, so that I would know what areas would be washed out by the overexposed light. Unfortunately, when I render, the floor does not reflect the "glow" from the lights. Any ideas why?
user added image

P.S. This is an old pic. THe reflection is now white instead of black outside. And the relfection has been pulled back a bit so the picture isn't so bright.

# 2 26-08-2003 , 05:32 AM
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Glow is a post-process, and as such will not "reflect" well.

It is best to do the glow in a separate pass, and comp in post.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 26-08-2003 , 06:04 AM
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There's no glow, everything is done with lights. I rendered w/ mental ray, using GI and final gathering.

# 4 26-08-2003 , 12:18 PM
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is your light set in visible mode?


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# 5 26-08-2003 , 04:09 PM
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Yep, its visible. i also check "visible in reflections" on the light's renderShape tab. Nothing works.

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