Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 10-09-2006 , 10:42 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
.map wont affect the quality but the render speed.

i usually use adaptive, mode, suv,
if i dont get result i like i use dSubPix level 2 or 3.
and i use a 8 bit or 16 bi tiff.

good luck.

# 17 10-09-2006 , 11:47 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
can you give me the letter code for your exporter in zbrush? it's easier.

ie. de-jbak-eaeaea-d32


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 18 11-09-2006 , 12:03 AM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
can you give me the letter code for your exporter in zbrush? it's easier.

ie. de-jbak-eaeaea-d32


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 19 12-09-2006 , 09:13 AM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
BTW i found out the error. the file filter slider wasnt all the way back. went in and corrected it and the bump showed up just perfect.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
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