Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-05-2004 , 05:09 AM
R-Tillery's Avatar
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Models Fading at large scaling?

I have to build certain Models in large scale for some projects I’m doing but finding out that the larger I go the models I make fade out as they get scaled, the calculations I’m using are 512 to 1024 in scale. Is this the way it suppose to happen or do I have a video problem?

# 2 13-05-2004 , 06:14 AM
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Sounds like you are scaling your scene beyond the camera's clipping planes. Select the camera, and, in its attribute editor, increase the farClipping attribute until you can see your model again.


Danny Ngan
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# 3 13-05-2004 , 07:14 AM
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cool,,That did it, Thanksuser added image

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