Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 31-07-2008 , 03:20 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Ok so my work on this slowed some, I'm painting stuff atm, this one has a ways to go still but I'm cool with it so far, I might not even use this on the kitchen >.>.

Attached Images

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 17 31-07-2008 , 06:51 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Umm... you painted that wood texture? May I ask for what reason?

# 18 31-07-2008 , 08:51 AM
Bluethunder's Avatar
Registered User
Join Date: May 2008
Posts: 97
hmmm HOW did you paint that? Like.. real paint as in brushes and paints, or like.. photoshop type paint?

Either way, looks good. THough.. you could have taken a picture of some wood (easy way out)

# 19 31-07-2008 , 10:37 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522

Originally posted by DJbLAZER
Umm... you painted that wood texture? May I ask for what reason?

For use as a texture maybe, could be, possibly?:nod:

Originally posted by Bluethunder
hmmm HOW did you paint that? Like.. real paint as in brushes and paints, or like.. photoshop type paint?

Either way, looks good. THough.. you could have taken a picture of some wood (easy way out)


Like in Photoshop paint. And yeah I couldv'e done that, or just paint one up, it gives me a chance to get to know photoshop better, full control over exactly what I get (I find this stuff fun so I could take all the time in the world cuz its just for me <3) and its an addition to my library, so its all sweet.:blush:


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 20 02-08-2008 , 01:49 AM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
modeling is nice, and im impressed by the wood texture, keep it up

# 21 02-08-2008 , 06:59 AM
Bluethunder's Avatar
Registered User
Join Date: May 2008
Posts: 97
Looks great so far. Would like to see a quick render of any progress user added image

# 22 04-08-2008 , 03:03 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Hey guys. Update, the kitchen had an empty feeling, though I don't want it to look "lived in", I just didn't want it to look naked, so I find myself adding crap here and there, I had to set a cut off point because I'd be doing it forever ><. I was working on some pots and pans today and and appropriate shader . Heres a render (I'm probably going to do a couple more variations of these to finish the set) user added image

Attached Thumbnails

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 23 04-08-2008 , 04:00 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
hey - nice job - these look very cool.

are you going to be scruffing up the textures a bit or are you keeping everything very clean looking?

# 24 04-08-2008 , 04:58 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
i assume since she doesn't want it to look like it's lived in the textures and materials will stay clean, unless it's a kitchen that has been used but no one lives in it anymore and all the appliances are all dirty and full of grime and grease
both ways would look good in your library

btw, what are those blue circles in your first picture and the picture of the oven?

and just out of curiosity did most of the large fixtures start their life off as a polygon cube or a nurbs circle?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 25 04-08-2008 , 05:58 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
@ arran, thank you ^^. They'll stay crispy clean, I dunno I just love those sexy, immaculate interior renders.

@ Chirone
Quoting myself since I did post this before and I'm too lazy to retype it :p

"I create curves and parent objects to them instead of combining/merging and whatever because it easily allows me to move stuff around, scale etc but still be able to just switch out shaders on all the pieces with ease. And I also set driven keys so I can just open and close items easily, like the oven, trash can etc."

And, no NURBS geo, everything either started as a cube, an 8 sided cylinder or a plane. Well the chair/stool legs were extruded using curves but I have the options set to output poly geo so I dunno if that counts lol.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 26 04-08-2008 , 06:16 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
it took me a while but i get it now.... :p
why not just group objects instead of parenting to curves?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 27 04-08-2008 , 06:19 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
mmmm... Chrome...

This looks nice. I love good rendering projects.


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 28 04-08-2008 , 06:43 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708

Originally posted by GecT
@ arran, thank you ^^. They'll stay crispy clean, I dunno I just love those sexy, immaculate interior renders.

sounds good user added image looking forward to the next update.

# 29 04-08-2008 , 07:03 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Chirone, they are grouped, under the curve. I prefer it this way as its more visual, just my way of creating handles I can't miss etc. I pretty much only do this for stuff that I move around alot that have multiple pieces, I find myself resizing and relocating the chairs what with proportions and all that mess.


Thanks Mayaniac, yeah rendering is fun, 3D is fun period. Though I find myself totally slacking off, my boyfriend is really nudging me to start making characters and stuff so I can visualize the stories I write (I'd say its laziness on my part lol). I'll start that stuff soon though <3.


arran it'll be a tad bit slower because theres a bone in my wrist thats kinda sticking up at the moment :x so thats going to be wrapped up for a lil bit.

Edit, nvm popped it back into place...


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::

Last edited by GecT; 04-08-2008 at 09:34 AM.
# 30 05-08-2008 , 08:13 AM
Registered User
Join Date: Sep 2007
Location: Somewhere
Posts: 119
Thats nice user added image I have a kitchen that I've worked on and off for awhile.
I got frusterated since I was trying to make astianless steel shader(spent hours can't do it how did you do it ?). It's not complete needs alot more work,it's a learning experience it's not like I know what I'm doing until I've done it user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads