Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am using nParticles and I have a emitter emitting an object <cube>
I am trying to get this cube being emitted to have a random rotation. <not just emitting in a random rotation but emitted still rotating> and to hit the ground <gravity> and bounce/rotate/roll etc like it was a active/passive rigid body set up.
the only thing I have found so far was how to have the cube being emitted come out in a random rotation. but nothing else.. no continuing rotation.
I have tried different methods and cannot find any other help on the interwebs.
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