Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-03-2006 , 02:49 PM
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I would like to enter this contest becuase it definitely sounds fun. Maybe this time I can finish.

I was thinking about what I can create and I have finally come up with an idea for a dragster that will transform into a mech/robot. I will post up my drawings later, but here is a picture of the vehicle.

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# 2 22-03-2006 , 08:58 PM
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vehicle

Here is a very simple image of the vehicle.

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# 3 22-03-2006 , 08:59 PM
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mech

Here is a very simple image of the mech/robot.

The large back wheels will transform into hover jets.

A head will probably pop out from the inner body, as will little arms.

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# 4 22-03-2006 , 10:19 PM
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cool user added image
I especially like the hoverjet idea for the tyres!


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# 5 23-03-2006 , 06:43 PM
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Hover Tire

I figured I'll start with the back tires. Here is the beginning of one. I created a polygon for the rim and converted to Sub-D. I made it like a fan blade, for hovering purposes.

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# 6 23-03-2006 , 08:27 PM
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Great start joed8349 - nice touch with the hoverjet wheels.

This should be a good project. user added image

# 7 24-03-2006 , 01:22 AM
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Tire

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# 8 24-03-2006 , 07:57 AM
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nice modeling n a good idea!


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# 9 25-03-2006 , 12:22 PM
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nice wheels...


A pint of example is worth a gallon of advice!!
# 10 27-03-2006 , 02:12 AM
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I thought I uploaded this drawing last week, but apparently not.

Here is a simple drawing of what the robot would look like.

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<br><b><a href="https://euphrates.wpunj.edu/students/dimperioj" target = blank> My Website </a>
# 11 27-03-2006 , 02:22 AM
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I'm still working on the mechanics of the robot, but here are some reference pictures of dragsters.


<br><b><a href="https://euphrates.wpunj.edu/students/dimperioj" target = blank> My Website </a>

Last edited by joed8349; 27-03-2006 at 02:25 AM.
# 12 27-03-2006 , 02:26 AM
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reference

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# 13 27-03-2006 , 06:47 PM
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This will be a slow process becuase I still have so much schoolwork to finish.

It also looks like I need to learn a lot about how to render and light a scene. That really helps the outcome a lot.

Here is a little update, I'm trying to decide on the interior of the wheel. Right now I have fan blades, and I may keep the circular rings.

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<br><b><a href="https://euphrates.wpunj.edu/students/dimperioj" target = blank> My Website </a>
# 14 27-03-2006 , 06:51 PM
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close up of the sub-D rim

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# 15 28-03-2006 , 05:11 PM
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nice detail joe, keep up the schoolwork and this as well user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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