Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-11-2003 , 07:27 PM
soreel's Avatar
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Smoke - Train

Hi guys,

how do I add smoke to my train - I want the smoke to blow upwards when the train is stationary, and for it to blow backwards as the train moves.

I would also like to add steam coming out of the pistons and coliding with the ground and then bounces off - just like a train would when it starts the engine


Solomon
Soreel GraFX
https://www.sowl.com
# 2 20-11-2003 , 07:35 PM
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here is the train I am working on

Attached Thumbnails

Solomon
Soreel GraFX
https://www.sowl.com
# 3 21-11-2003 , 01:54 AM
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Well, there are easy ways, and there are harder waysuser added image

HARDish:

- 2d fluids grouped with the piston/smokestack geometry.

EASY:

- sprites/SWparticles grouped to the geometry.
- Export camera data from Maya into After Effects
and animate smoke footage there to your parts.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 26-11-2003 , 07:04 PM
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I think the easy way is more feasible than the hard way user added image you'll be able to get good results and it will render a HECK of a lot quicker! user added image check out my chunky smoke shader in the downloads area user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

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